Case Study · Creator Technology

CHANNEL N9NE.

A direct-to-consumer live streaming platform built to give a creator more control over audience, payments, distribution, and the relationship between content and community.

Owning the stream instead of renting the audience.

Channel N9NE was built from the perspective of a working creator who had already experienced third-party streaming platforms. The central question was whether the live experience could move onto creator-owned infrastructure without losing the features audiences expect.

The problem

Large streaming platforms provide distribution, but creators often give up control over customer relationships, monetization, presentation, and product experimentation. For an artist with an existing audience, that trade can become limiting.

What I built

  • Live video ingestion and playback using Mux Live RTMP and analytics tooling.
  • Real-time community/chat workflows using TalkJS and Supabase.
  • Direct payment flows with Stripe for creator-owned monetization.
  • OBS-oriented streaming workflows and custom presentation layers.
  • Responsive frontend work focused on turning professional streaming infrastructure into a simple audience experience.
MuxLive video infrastructure
StripeDirect monetization
DTCCreator-owned strategy

Product lesson

The technical build was only half the problem. A creator platform has to balance latency, playback reliability, chat, payments, mobile performance, and the emotional feel of “being there.” Channel N9NE gave me a practical laboratory for those tradeoffs.

Why it matters

This project ties together my engineering and creative backgrounds. I was not building streaming software for an abstract persona—I was building infrastructure I could use as an artist, broadcaster, and business owner.

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